Beta 1 Released!


Beta 1 UPDATES!

We've got a big round of updates here for Beta 1! We're excited for the months to come!

General

  • Added new members to the team
  • Happy AAPI Month! Follow our Instagram to see more posts about it!

Features:

- Added full controller support

- Updated melee and projectile spells based on player feedback

- Added combat music for battles and musical flourish at the end of the level

- Redone the world 1 battle sequence

- Added a walking and sprinting animation for Mirai

- Added the option to toggle run with caps lock and left bumper click

- Added option to update mouse and controller sensitivity in settings

- Updated reticle with added transparency, it now shows successful hits and item durability

- Added ragdoll to Marshmoo

- Added purple outline to Marshmoo/Blazebeak that enlarges when far away from player

- Finished the navmesh for level 2

- Added more jump pads on level 2

Bugfixes:

- Fixed an immortal enemy bug from restarting the level

- Fixed the title screen image

- Removed rigidbody off fence so they don't fall offstage

- Baked the terrain into a mesh, instead of as a text file

- Fixed Marshmoo headbutt and animation

- Fixed the player ragdoll

- Fixed a broken bench prefab

- Fixed inconsistencies on house prefabs on Level 1

- Fixed some issues related to outline uv4 not changing properly

- Removed alot of debug messages that get recorded to Player.log

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Files

Beta 1.zip 133 MB
May 03, 2024

Get Eternity Gone By

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