Alpha 2 Released! Mac Version Available Too!


ALPHA 2 UPDATES

General

  • Added an artist and SFX designer to the team
  • Changed team structure to include leads for each department of the team

Audio

  • More sounds added for certain objects
  • Began In-House-Audio System for sounds that occur inside houses
  • Began formulating naming system for better organization
  • Began voice acting process

Programming

  • Re-organized the folder
  • Fixed poolable enemies spawning at unpredictable locations
  • Added Missing FMOD logo 
  • Brought bird health bar down to fit during melee
  • Can no longer grab OrbCollectible with RMB
  • Fixed something when grabbing something without UsableItem attached
  • Two Cows.asset had only 1 cow max (just like One Cow.asset)
  • Fixed light error when changing scenes

Art/Animation

  • New Character Animations Added
  • New Props Added, such as barrels, axes, and hammers
  • Dilapidated Versions of Houses made for older generations
  • Multiple panels finished for cinematics
  • Level 3 almost done concepting

Writing

  • Continued working on script for cinematics
  • Continued working on various voice lines for character to shout during game

Marketing

  • Website to be released soon
  • Choosing between various social media management tools
  • Began interviewing new PR members
  • Continuing content creation

Steam

  • PAGE COMING SOON
  • Capsule art started

Files

Alpha 2 Windows.zip 147 MB
Feb 03, 2024
Alpha 2 macOS.zip 157 MB
Feb 04, 2024

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